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150 lines
6.5 KiB
Markdown
150 lines
6.5 KiB
Markdown
# AI Agent Guide: Pixelpöbel Discord Bot
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This document is intended for AI agents to understand and recreate the `pixelpöbel` Discord bot.
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## 🏗 Architecture Overview
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The bot uses a **Modular Command & Event Loading** pattern with **ESM (ECMAScript Modules)** and **TypeScript**, emphasizing strict typing and performance.
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### Key Design Patterns:
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1. **Extended Client Pattern:** Extend `discord.js` `Client` class to hold global state and a typed `DB` instance.
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2. **Dynamic Discovery:** `index.ts` uses `readdirSync` and dynamic `import()` to register commands/events.
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3. **Automatic Command Deployment:** Commands are automatically registered with Discord on startup via `Deployer.deployCommands()`, unless disabled via `AUTO_DEPLOY=false`.
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4. **Interface-Driven Commands:** All commands implement the `Command` interface.
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5. **Optimized SQLite Database:** Persistent storage with `better-sqlite3`, utilizing **WAL (Write-Ahead Logging)**, **Foreign Key support**, and **surgical In-Memory Caching** (clearing specific guild data on updates).
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6. **Twitch Monitoring:** Periodic API polling using **Batch-Requests** (100 channels per request) with Stream ID tracking and **database transactions** for status updates.
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7. **TwitchMonitor IRC:** TMI.js-based IRC chat monitoring for mod events, using **reusable WebhookClient instances** for efficiency.
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8. **Reminder System:** Periodic reminder checking with `target_time` tracking.
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9. **Auto-Response System:** Trigger word detection for automatic replies (cached).
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10. **Welcome/Goodbye System:** Guild member add/remove events with customizable messages.
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11. **Logging System:** Configurable event logging (messages, roles, moderation, etc.).
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12. **Role Selection System:** Self-service role assignment via select menus with support for exclusive categories and max-role limits.
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## 📁 Project Structure
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```
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pixelpoebel/
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├── src/
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│ ├── index.ts # Entry point, loads commands/events/auto-deploy
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│ ├── deploy-commands.ts # Manual deploy script for Discord
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│ ├── commands/
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│ │ └── utility/ # All commands grouped here
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│ ├── events/
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│ │ ├── ... # All Discord event handlers
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│ └── structures/
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│ ├── ExtendedClient.ts # Typed client with DB property
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│ ├── Command.ts
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│ ├── Database.ts # Database with Transaction & Surgical Caching
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│ ├── TwitchManager.ts # Batch Polling & Transaction logic
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│ ├── TwitchMonitor.ts # IRC Monitoring & Webhook reuse
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│ ├── TwitchCache.ts # IRC Message FIFO Cache
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│ ├── ReminderManager.ts
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│ └── Deployer.ts # Centralized deployment logic
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├── data/ # SQLite database (volume mounted)
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├── package.json
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├── tsconfig.json
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├── Dockerfile
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├── docker-compose.yml
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├── .env.example
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└── .gitattributes
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```
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## 📝 Implementation Steps
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### 1. Database with Surgical Caching
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The database uses WAL mode and foreign keys. Caching is surgical (clears specific guild entries when possible).
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```typescript
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// src/structures/Database.ts
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export class DB {
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private static settingsCache = new Map<string, any>();
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static init() {
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db.pragma('journal_mode = WAL');
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db.pragma('foreign_keys = ON');
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// ... Table creation ...
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}
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static run(query: string, ...params: any[]) {
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const result = db.prepare(query).run(...params);
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if (query.toLowerCase().includes('guild_settings')) {
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const guildId = params.find(p => typeof p === 'string' && /^\d{17,20}$/.test(p));
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if (guildId) this.settingsCache.delete(guildId);
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else this.settingsCache.clear();
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}
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return result;
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}
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static transaction<T>(fn: () => T): T {
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return db.transaction(fn)();
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}
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}
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```
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### 2. Twitch Batch Polling with Transactions
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Updates are collected and saved in a single transaction to reduce disk I/O.
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```typescript
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// src/structures/TwitchManager.ts
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static async checkStreams(client: ExtendedClient) {
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// ... fetch streams ...
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const updates = []; // collect updates here
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if (updates.length > 0) {
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client.DB.transaction(() => {
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for (const update of updates) {
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// ... client.DB.run update ...
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}
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});
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}
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}
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```
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### 3. Webhook Reuse in TwitchMonitor
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Avoid recreating `WebhookClient` instances for every message to improve performance.
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```typescript
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// src/structures/TwitchMonitor.ts
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private async sendWebhook(webhookUrl: string, data: any, monitorKey?: string) {
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let webhook = monitorKey ? this.webhookClients.get(monitorKey) : new WebhookClient({ url: webhookUrl });
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await webhook.send({ embeds: [embed] });
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}
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```
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### 4. Automatic Deployment
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Commands are loaded into an array and deployed during the `index.ts` startup sequence.
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```typescript
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// src/index.ts
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const commandData = [];
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// ... while loading commands ...
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commandData.push(command.data.toJSON());
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if (process.env.AUTO_DEPLOY !== 'false') {
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await Deployer.deployCommands(process.env.CLIENT_ID, process.env.DISCORD_TOKEN, commandData);
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}
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```
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## 🚀 Performance Benchmarks (approx.)
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| Metric | Old (Individual) | New (Batch/Cached/Transaction) |
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|--------|------------------|-------------------------------|
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| API Calls (500 channels) | 500 | 5 |
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| DB Access (Polling) | Individual writes | Single Transaction |
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| Webhook Overhead | New Connection | Connection Reuse |
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| Notification Delay | ~5-7 min | ~2 min |
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## ⚠️ Critical Constraints
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1. **Transaction Safety:** Never call async functions (like `fetch` or `channel.send`) inside a synchronous `db.transaction()`.
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2. **Foreign Keys:** Always enable `foreign_keys = ON` to maintain data integrity.
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3. **Type Safety:** Use `ExtendedClient` instead of `any` for the client instance.
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4. **Webhook Reuse:** Map `WebhookClient` instances to their monitor keys to prevent leaks.
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5. **Partial Message Handling:** In `messageDelete` and `messageUpdate` events, always check for null `author` property to avoid runtime crashes on uncached partial messages.
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6. **Centralized Settings Cache:** Always use `client.DB.getSettings(guildId)` instead of raw SQLite select queries for `guild_settings` to leverage central caching and automatic default generation.
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7. **Category Role Selection Limits:** Do not count general guild roles when checking role selection limits; filter the user's role list using only the specific role IDs registered under that category.
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